No More Duplicate Offsets

on Sat, Mar 03, 2007 in development

As I was going through all of the code to make the new roughing algorithm work I figured now was a good time to remove the problem of redundant offsets if two passes, like a parallel finish and a pencil pass, use the same tool. It was a deeper change than I anticipated so everyone will need to keep an eye out in the next release for quirks.

Roughing and finishing will probably require separates offsets since the new roughing code mandates a specific ZMap spacing that is usually different from the finishing pass. Nonetheless, it should result in a significant reduction in the time spent calculating a toolpath.

Recent Posts