I was able to add the new code I’ve been working on into the main roughing code and, so far, it seems to work well and break nothing. That’s a good thing because the fix ended up being more invasive than I hoped. I’ll probably be testing it over the next week and the uploading a new build at the beginning of next week. For now, you can see the before and after pictures below. Again, this was done using the special case of setting the “Machine Geometry +” to zero.