Better 3D Rendering

on Mon, Jan 03, 2011 in development

A couple of users have made me aware of a new problem I’ve created with the Define Region command- if you have many parallel surfaces that are offset in the Z dimension they all blend together when you view them from above. This makes it very difficult to accurately place the machine region where you want it. I am uploading a new build that has added code to detect sharp edges and draw them separately. The effect can be seen below:

First, note the missing edge below:

edge-before

The new code adds a line like this:

edge-above

Shown in 3D:

edge-new

To get this line to read well I spend some time on the line rendering code and that paid off well in the toolpath display. You’ll find that the toolpaths look much better when you preview them.

The new build should be uploaded in the next 30 minutes.

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